Sunday, January 27, 2008

Update

James and I took a short (okay, long) break starting in the middle of December, but we're easing ourselves back into work now. We took a peak at the combat system last week, and realized that the Combat class at some point had been completely gutted (most of it was missing, and one function simply stopped halfway through). So, we rewrote it. Combat theoretically works now, I believe, or at least it's getting there. The problem is that the "fight" command from the old ScriptManager framework no longer exists. Once that's written we can reimplement spawning.

Hey, and then, maybe we can get started on new content! Hurray!

1 comment:

Unknown said...

I'm currently working on a PyMUD. I found this while looking for my site to see if it could be googled. I've read through some of your entries. It's too bad, if I'd caught this 6 years ago I could have helped with some of the issues you're talking about (i think). I'm self taught on Python, and I've run into a few of the same problems but have overcome some of them and am hopeful and actively working on the others. I'm curious if you're still working on the C# redo. :)